But city states take up a huge amount of space, and they often spawn in inconvenient locations. Again, this is critical to the diplomatic victory, so it makes sense. For one thing, city states count as capital cities, so you can't raze them. I can't raze the city and build one that can work both halves of the Great Barrier Reef.īut not being able to raze capitals resulted in some very annoying qualities of the game. has founded would result in a lot more unfinished games. Having to scour the map for every snowball ice city and island city that the A.I. The late game already feels like a grind as is, due to the large number of units that have to be moved one at a time across the map. And requiring the complete annihilation of every rival civ would have introduced significantly more tedium to the game. Being able to raze a capital would make it impossible for the capital to be recovered, and thus make it impossible for that player to win the game. The more simplistic domination victory condition requires that capitals can't be razed. In any case, many areas of the game, from economy, to city management, to government policies, to the tech tree, and even the victory conditions were simplified. The radical gameplay change to a hex-based map with tactical, 1-unit-per-tile combat meant that a lot of other features and mechanics had to be simplified - either because the developers didn't want to overwhelm players with complicated micro-systems to go with their complicated unit-management or because they simply didn't have the time in design and development to implement more complicated gameplay subsystems. I understand why this had to happen for gameplay reasons. If there's any features, mechanics, or design decisions that you really hate in Civilization V, its DLC, or its two expansions, please feel free to leave a comment! You may not agree with my opinions, and that's OK. Of course, any list of "good ideas" or "bad ideas" is going to be subjective. The hope is that future games in the series will be able to learn from Civ V failures and successes and be better games. If you take nothing else from this review, know that Civilization V is more inviting, fun, and engrossing than any lengthy description can truly convey.Following up on my previous post about the Top 10 good ideas in Civilization V, here is a list of the opposite: the flaws and annoyances in the game's design that really grind my gears and make me nostalgic for the older games and wishing for dramatic changes in future sequels.Īnd since I'm always eager to provide constructive criticism where I can, I will propose ideas for addressing some of the problems with these features where relevant. It’s very hard to describe a Civilization game in great detail without starting to ramble. The new systems work incredibly well without altering what makes the game Civilization. Hex tiles and no stacking makes combat fun and more tactical. The game comes with a huge lifespan and many DLCs and opportunities to create mods.Sid Meier’s: Civilization V is playable against the AI, on the internet or even against other players.Your role will be to control your armies, develop your territory to establish cities and determine their orientation.For this, you can participate in various wars, use diplomacy, discover new technologies, expand religion, spread your culture and more. Your goal in Civilization V is to rule the world with your civilization over the centuries, starting from its first steps towards the conquest of space.
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